![]() ![]() Today, players are boys and girls, men and women, both young and old. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. ![]() ![]() In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise. It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution. ![]()
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